Dungeon Keeper Manual

Dungeon Keeper Manual Inhaltsverzeichnis

Videospiele PC kaufen. Juego pc dungeon keeper 2, completo, caja, manual y cds. Artikel Videospiele PC kaufen. Caja y manual del juego de pc dungeon keeper 2, no viene con juego. Artikel Finden Sie Top-Angebote für Dungeon Keeper 2-PC Spiel bei eBay. Kostenlose Lieferung für viele Dungeon Keeper 2 (PC CD Bullfrog) Game only, fast shipping. EUR 12, + EUR 4,57 Comes with game and manual only. No case / box. Finden Sie Top-Angebote für Dungeon Siege 1-PC CDROM mit Anleitung-​Getestet und funktioniert bei eBay. Kostenlose Lieferung für viele Artikel! Das Computerspiel Dungeon Keeper (engl., frei übersetzt „Kerkermeister“) ist ein Echtzeit-Strategiespiel aus dem Jahr , in dem der Spieler unterirdische.

Dungeon Keeper Manual

Minecraft is a sandbox construction game, inspired by Infiniminer, Dwarf. Fortress and Dungeon Keeper, cre- ated by Markus Persson, the founder of Mojang AB. Finden Sie Top-Angebote für Dungeon Keeper 2-PC Spiel bei eBay. Kostenlose Lieferung für viele Dungeon Keeper 2 (PC CD Bullfrog) Game only, fast shipping. EUR 12, + EUR 4,57 Comes with game and manual only. No case / box. Videospiele PC kaufen. Juego pc dungeon keeper 2, completo, caja, manual y cds. Artikel If the creature is at full health, then all the spikes are bright red. These creatures are slowly dying and can only be healed in the Temple see section The Avatar has returned, reincarnated by some misguided Knights who escaped the slaughter of your Del Playoffs Ergebnisse victory. The Dungeon Heart represents the Keeper's link to the world. Peter Molyneux Aktie Axa Healey. Any creatures near the flag will enter a trance and walk towards the flag. Attracted by: Lair minimum size: 25 tiles and Hatchery minimum size: 25 tiles Any creatures already under the influence of the flag will try and get to it even if they are on the other Rezultate Live Mobile of the map.

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Under the Time Bars there are two columns of information on each Dungeon Keeper on the map:. If you are alone on the map, as you are on level 1, the only information available is on your own dungeon.

If there are other Keepers on that level their information appears in their own colours. Left-click on the Query Button and your mouse pointer changes into a question mark.

You can then query any creature to bring up the Creature Information Panel. You can also query a. See the Creature section section The Rooms Panel lists all of the rooms available for you to build on the current level.

When you select a room, a picture icon of that room is displayed. To the left is a picture showing you which room you selected, for example, a bag of gold for a Treasure Room.

Next to the picture are two numbers. The first, in red, is the amount of rooms you have of that type. The second, in gold, is the amount each room tile costs to place down.

When you place the first room of any type down, a bar appears to the right of these numbers. This bar indicates, collectively, how full up all those rooms are.

If all your rooms of that type are full, the bar is at maximum. There are fifteen different types of room in Dungeon Keeper and each has its own slot on the panel.

The icons on the panel have four states: blank, question mark, sunken or raised. If the box for the room icon is blank, it means that the room is not available on the current level.

If the box has a question mark inside, it means that the room is available for you to research. If the icon is raised, it means that one or more rooms of that type are available on that level.

You can see all the available rooms by right-clicking on an icon; this zooms the Dungeon View to each of those rooms in turn.

To lay a room, left-click on an icon and move over to the Dungeon View. Your mouse pointer changes so that you can see the type of room you are laying.

You can only build on areas of Dungeon that you have claimed a tile with a red dot in the centre. Once you have found a good spot, click.

Many rooms may require a minimum size of three by three tiles before they function properly, such as the Torture Chamber and the Temple.

To cancel the laying of a room, click the right mouse button and your cursor returns to normal. See the Rooms section section The last icon on the panel is a dollar sign called the Sell Room Icon.

If you left-click on this and then move the cursor over an already built room, you are able to sell that room tile and return the square to a normal tile.

Note, however, that when you sell a room you only get back half its original price. The Research Panel lists all of the spells available for you to use on the current level.

There are fifteen spells in all that you can research and use in Dungeon Keeper, and each has its own square on the panel. When a spell has been selected, its picture appears on the panel.

It flashes to show that it has been selected. Some spells need casting directly on a creature, some need to be cast on the Dungeon View and others are cast automatically.

To pick up a spell, simply left-click on it. If it needs to be cast on a specific creature, highlight the creature with the cursor and then left-click to cast the spell.

To cast the spell on a specific location in the Dungeon, go to that place and click the left mouse button.

When a spell is in action on the map, the icon for that spell becomes raised. Clicking the right mouse button on the spell icon jumps the Dungeon View to the point in the dungeon at which it is being used.

Subsequent clicks with the right mouse button cycle through any of the spells that are currently active.

See the Spells section section The Workshop Panel contains all the traps and doors which you can place in your Dungeon. Each trap or door must be individually constructed in the Workshop by your creatures.

If you select a trap or a door, a picture icon of that door appears with a number beside it. This number tells you how many of those traps or doors you have available to place.

Traps and doors. To lay down a trap, click on the icon with the left mouse button. Move your mouse over to the Dungeon View and place the trap where you want it with the left mouse button.

You can only place a trap down on your own tile, so make sure that you plan your defences carefully. If you decide against placing a trap,.

When a trap is placed, it becomes transparent. This is because an Imp has to go and take it from the Workshop to the place you have specified.

Imps automatically go and place traps, but you may not want to wait for one of them to get around to it. Drop an Imp onto the transparent trap and it goes straight to the Workshop to get it.

If you drop an Imp into the Workshop and onto a square occupied by a trap crate, then the Imp takes it to the nearest. To prevent an enemy stealing your crate, you can drop an Imp onto the crate and it either takes it back to the Workshop or takes it to a trap if one needs arming.

You can then cycle through all traps of the same type by right-clicking on the icon. Although visible to your own beady eye, your traps are invisible to enemy Dungeon Keepers and heroes until triggered.

To sell a trap, left-click on the Sell Traps and Doors Icon the dollar sign at the bottom of the panel. Move the cursor over the trap and click the left mouse button; the trap is then sold.

For more information on Traps, see the Traps and Doors section section Doors are effective barriers against an enemy, as they have to destroy them to get through.

Your creatures, however, are able to go through your doors at will. This makes a good set of doors a very useful addition to the well-.

You can only place a door down on your own tiles in a corridor one tile wide. Select the type of door you want to place down with the left mouse button; the mouse pointer changes to show your chosen door type.

Move the mouse pointer over the Dungeon View and left-click to place the door down in a valid place. When a door has been placed down, the icon on the panel becomes raised.

This allows you to cut off parts of your Dungeon. If you put your mouse over a door, the pointer changes into a spinning key.

Now click the left mouse button to lock the door; a similar spinning key icon appears over the door to show you. To unlock a door, left-click on the door again and the spinning key icon disappears.

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Please refer to the Dungeon Keeper manual for more information on the game. Improvements include: - Enemy Keepers will now sell doors and traps to gain revenue.

Type in the location of Dungeon Keeper on your hard disk and add -1player on the end e. CFG To edit the Keeper. You can also play the game in high resolution by pressing ALT-R.

The Creature Tendencies icons are: 5. Register and get 5 for free. Upload manuals that we do not have and get 1 for each file. Get 1 for every download of your manual.

A Battle. Treasure Room. Training Room. Guard Post. Unaligned creatures and rooms are multicoloured. Traps include lightning and boulder traps, the latter instantly killing creatures it comes into contact with.

As with rooms, they can only be built on tiles that belong to the player. Traps are not built instantly; Imps need to place them on the blueprint.

The gods may reward or punish the player, or be indifferent depending on the sacrifice. The dungeon has a fleshed-out ecology : certain creatures are natural enemies.

For example, Flies and Spiders are often found at odds with one another. Which creatures enter the dungeon depends on which rooms the player has and how large they are; most creatures have prerequisites for entering service.

Training creatures increases their attributes such as hit points and abilities such as which spells they can cast. Each creature has a star of the colour of the keeper it belongs to above it, displaying its experience level.

The star is a health meter; as a creature takes damage, the spikes turn black. This is one of the spells; others include speeding creatures up, and healing them.

A world map is available and, at the beginning, the player is allocated one of the twenty regions of a fictional, idyllic country to destroy.

As the player progresses through these regions, each representing a level, the areas previously conquered will appear ransacked, twisted, and evil.

Such items perform actions such as increasing the player's creatures' experience level, or revealing the map. They can reveal a hidden level, where the player must perform a specific task, and is rewarded upon completion.

Heroes will appear at various points and times, sometimes accompanied by a tunneller dwarf, who, like imps, are able to dig. He must be defeated again when he reappears with a large army.

Multiplayer with up to four players is supported via a modem or over a local area network LAN. Dungeon Keeper was developed by Bullfrog Productions under Peter Molyneux , who wrote the game design, testbed, and the computer players and assistant.

Development began in November by the lead programmer, Simon Carter, and took two and a half years to develop. The prototype focused on constructing the dungeon, and included the Treasure room, Hatchery, Training room, and Dungeon Heart.

The characters were designed by the artist, Mark Healey. The navigation system proved difficult to develop because computers of the time lacked power.

Artificial intelligence was considered crucial, as the navigation and other aspects relied on it. According to co-designer Jonty Barnes, the team wanted the creatures complex without high computational costs.

Healey came up with the idea of slapping creatures to make them work faster, and Barnes considered it a "great game decision". Using others' 3D sound routines proved troublesome, so he and his colleague Tony Cox wrote their own.

According to Molyneux, in May publisher Electronic Arts told him he had to ship Dungeon Keeper in six and a half weeks.

Though he satisfied their demands by producing another game, Hi-Octane , in the required time frame, his relationship with the publisher was strained.

Development on the level editor began in May The first-person view was developed in September , and the creatures had shadows added, which was believed impossible at the time.

In February , Molyneux decided to focus on the project full-time. Carter wrote and organised , lines of code.

Molyneux was impressed with the creature's navigation code: he stated that it is the largest piece of code, and that players could change the map repeatedly and creatures will still find routes to their destinations.

Dungeon Keeper was Molyneux's final project with Bullfrog before he left in July to form Lionhead Studios , [50] and after completion, he stated that he wanted to make " the coolest game ever ".

He intended to leave as soon as Dungeon Keeper was complete, [51] and his departure was one reason he wanted to make the game good.

The game uses SoundFonts to provide additional ambient sound effects. Customised SoundFonts can be created to personalise the dungeon. An expansion pack , The Deeper Dungeons , was released on 26 November KeeperFX , an abbreviation of "Fan eXpansion" was released in , and has been regularly updated since.

The game was re-released in as Dungeon Keeper Gold Edition , which included the Deeper Dungeons expansion as well as a Dungeon Keeper -based desktop theme.

The Gold version was re-released into digital distribution on GOG. Dungeon Keeper received critical acclaim.

The gameplay and uniqueness were its most heavily complimented aspects. Chris Lombardi of Computer Gaming World praised the multiplayer mode, saying that it "promises to be extraordinarily rich and subtle".

His conclusion was that Dungeon Keeper is "The most unique game in years; stylish, multifaceted, and as deep as the pits of hell". He added that the game benefits from strong music, sound effects, and overall depth.

In a review, PC Zone , like Gamezilla, called the game "classic", but also criticised its "repetitive" gameplay. He described Dungeon Keeper as "totally awesome!

The only criticism was the "occasionally weak" artificial intelligence. During , Dungeon Keeper sold , copies in the United States alone.

Molyneux considered it a "missed opportunity" in comparison to his earlier games such as Theme Park , which sold millions of units.

Many reviews of video games that have similar elements mention Dungeon Keeper as both an influence for the designers and a standard for comparison.

These include:. Dungeon Keeper was referenced in Theme Hospital ' s introduction scene twice: a doctor is briefly seen playing a console version, and the Horned Reaper makes a cameo appearance as a patient.

From Wikipedia, the free encyclopedia. This article is about the original game. For the entire series, see Dungeon Keeper series.

For the game, see Dungeon Keeper video game. Archived from the original on 22 January Retrieved 14 February Electronic Arts.

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